Potions

A Tincture allows you to cast this spell upon drinking the potion. If you do not cast the spell within 1 full turn of drinking, it is lost.
• A Tincture of Flight allows you to cast a Flight spell as if you knew the spell.

An Ointment is the same, but you rub it on your body.
• If you rub an Ointment of Flight on your body, you can then fly

A Potion affects the drinker as though the spell were cast on him.
• If you drink a Potion of Flight, you can then fly.

A Corruption is like a potion (you drink it), but the effects are usually bad for the drinker.
• A Corruption of Ennervation drains away the drinker’s strength.

An Elixir is something you pour out (or throw), and the spell takes effect at the point where the potion is spilled.
• An Elixir of Mire is thrown like a grenade. The point where it hits instantly becomes the center of a field of wet, sticky mud.

The generic term for any of these is a “potion” – if you are referring to alchemical concoctions in general, or you don’t know exactly what you’re dealing with, it’s a potion.

Potions stay fresh for about a month (provided they are kept in a sealed container). After that, they quickly lose their efficacy and become worthless.

Potions

The Chronicles of Foxton teh_bunneh